COMMUNICATING REALITY?

by Alan Shapiro

 

The seventeenth century mathematician and philosopher G.W. Leibniz is credited both with assembling a protocomputer arithmetic machine which performed multiplication and division as well as addition and subtraction, and with devising a new branch of mathematics in his essay De Arte Combinatorica (1666). Leibniz followed René Descartes in wanting to deduce a complete knowledge system starting from a few basic tabula rasa principles of certainty. Leibniz believed in a "universal character" or universal logical language which someday would be inferentially constructed step by step on the heels of the establishing of the correct first propositions. For Leibniz, the selection of the quintessential grounding axioms for the lingua franca system entailed the contriving of a few absolutely requisite representational symbols for the prime concepts, and a few absolutely requisite rules for combining these symbols. Once the general system was successfully set up, all existing or new scientific and cultural questions could then be solved, according to Leibniz, by invoking the dictum "let us calculate." This dream of applied mathematical certainty was reinvigorated and pursued anew in the mid-nineteenth century by the formal logician George Boole (the calculus of finite differences, the algebra of logical reasoning), and in the early twentieth century by logical positivist philosophers like Bertrand Russell (the logical conclusions of first principle theorems for all of mathematics, the logical conclusions of first principle atheism for all of human beliefs). Leibniz's vision of an unrestricted method of automatic ratiocination by calculation was then actualized in the mid-twentieth century invention of the high speed digital computer, which was first conceived in 1936 by Alan Turing and Emil Post (in separate descriptions of code-driven, finite state automata), and then built by John von Neumann and his University of Pennsylvania Moore School Group colleagues during and immediately after World War II.(1)

Since any specialized automaton (precursor of the software application) could be delineated with a finite set of binary instructions, argued Turing in his 1936 paper, "On Computable Numbers, with an Application to the Entscheidungsproblem," therefore a universal automaton (precursor of computer hardware) could be imagined which would exactly mimic the desired behavior of any specialized automaton simply by cycling through those same instructions.(2) In his book Turing's Man, J. David Bolter characterized the information processing technique of a Universal Turing Machine as the replacement of "discrete symbols one at a time according to a finite set of rules." This "original" logic of computing was firmly rooted in the dualism of the "is" and the "is not" (the long strings of binary digits or 0s and 1s, the perfect "existential" weight of the discrete identifiers). It still had rather strong ties to the old physical model of reality (the substantiality of numbers, the switching of registers and signals in both storage and processing), and to the "certainty" - or identity with itself - of the old scientific object.

Prior to the compelling appearance of "object technology" in recent decades, computers were deeply and intricately associated with the triumph and concretization of mathematical, symbolic logic. As recently as 1984, the computer science and Classics professor J. David Bolter was able to write - in apparent obliviousness to the rise of object-orientation - that "every computer program is the ... realization, the tangible proof, of a theorem in logic ... every programmer ... is a logician with a theorem to prove." If anything was certain concerning the status of electronic digital thinking in the history of ideas, Bolter asserted, it was that the land of the CPU and the fetch-and-execute cycle is a kingdom from which God and religion are, without shadow of doubt, excluded. "The unification envisioned by Plato" - the ideal world of the Platonic Forms and Ideas, the "series of perfect patterns from which the imperfect objects of the material world" are derived - "has no counterpart in computerized thought."(3)

In the section of The Republic entitled "How Representation in Art is Related to Truth", Socrates sounds uncannily like a guru of object-oriented design when he says: "Let us take any common instance [!!]; there are beds and tables in the world - plenty of them. But there are only two ideas or forms of them - one the idea of a bed, the other of a table. And the maker of either of them makes a bed or he makes a table for our use, in accordance with the idea." Primary reality, for Plato, is not to be sought in the empirical world of everyday things (ordinary instances of beds or tables), but rather in the general, abstract Forms (the divine idea of the bed or table) from which "concrete" things are derived or fashioned. Socrates goes on in this passage to say that there are three philosophical categories of beds: the idea of the bed (made by God), the instance of the bed (made by a carpenter), and the imitation of the bed (made by a painter). Concerning the question of how near or far each of the three categories of beds is to the Ideal Forms of Beauty, Truth, and Excellence, it is clear for Socrates that the idea of the bed is the closest to these exalted virtues, the instance of the bed comes in as a respectable second closest, and the imitation of the bed runs a pitiful last - far removed from anything valuated as either noble or good.

Object-oriented software engineering and multimedia design (in their prevalent forms) are languages for the streamlining, administration, control, and substitution of human experience. As a cybernetic, "artificial language" (human languages were always artificial, of course), object-orientation has profited a great deal from its in-depth familiarity with "so-called natural languages." It is keenly aware of the (negative) différance which Derrida in some sense claims to be a force or quality possessed by all languages which is subversive of metaphysics. The paradigm shift from procedural to object-oriented technologies, which has been completely ignored by critical theory and radical explorations of cyberculture, is as significant and full of weighty consequences as the earlier turn from the analog to the digital (the introduction of the computer itself), a passé event which continues to cast its imposing shadow over nearly all cyber-theoretical discussions.

 

The special and technical speed-effects of the broadcasting electronic medium overwhelm the content or real events which the medium is naively believed to beneficently bring into relief or report on. This inversion of message and medium brings about the most non-obvious, yet most insidious, kind of manufacturing of pseudo-event. "Substitution of a 'neo-real' for 'the real' is occurring everywhere, produced as a whole based on the combination of the elements of the code. In the wide spectrum of daily life, an immense simulation process is taking place, in the image of the 'simulation models' on which the operational and cybernetic sciences are working." The generalized code - now understood in the sense of a flexible re-combinatorics of the broken down, unraveled, most elementary particles or units of something real, as well as in the "anti-semiological" sense - takes the place of the fading signified or referent (in its classic form).(4) In L'Échange symbolique et la mort (1976), this insight into the workings of what Baudrillard calls the "third-order simulacra" develops into a full-scale commentary on "the metaphysics of the code" - the obsession with genetic information (DNA) and its affiliated, "micro-molecular" command and control sequence-transcription dialects as the new definitional matrices of life and reality.

The reconstitution of a thing based only on its information is just what the doctor ordered for a society bent on cultivating its ability to allow individuals to live alone in ostensible safety, while simulating a life of rich experiences (interactions with the enchanting, technical twins of other people and the world). History (which was perhaps always a simulation model), for example, is shattered to bits by the celluloid, tape recorder, and document stockpiling apperception of events (L'illusion de la fin). From within a culture of simulation, as is our situation, claims of cognitive or hermeneutical access to antecedent "real history" can no longer be verified or sustained. Memories of the Vietnam War are replaced by memories of Hollywood movies about the Vietnam War. Referential substance and "truth" are everywhere replaced by a superabundance of information and data. Ordinary reality is replaced by the permanent buzz of "entertainment" - the eternally recurrent, stereotypical hyperreality of television and of all the Disneylands.

Simulation of the body in plastic surgery, bodybuilding, cosmetics, and "beam me up, Scotty." Simulation of thinking in artificial intelligence. Simulation of sexuality and desire in pornography. The end of war in the Pentagon's video game virtual war machine. The end of linear time in the no-time of real time, and in the retroactivity and turbulence of time travel. The end of aesthetic illusion in the holodeck, and in neural-direct and helmet-and-glove VR systems. The end of communication in the over-proximity and ubiquitous connections of telecommunications. The end of fiction (and its opposite, reality) in "science fiction" films which only publicize and disseminate the newly arriving digital technologies and their prescribed living conditions. The end of the referent of human beings in the will to build a technical, immortal replacement species. These simulation systems are assemblages belonging to the "third-order simulacra" - mongrel, duplex contraptions where the signified (catalyzed by a dose of "fatal theory") has absorbed all of the energy of its signifier into itself, thus generating a parodic and bloated "exorbitant" version of what it already was. But compartmentalized American thought sees nothing to be troubled by in any of this. Plastic surgery is a signifier of the body or of social success. An inner ear cellular phone implant is a signifier of connectivity. A nano-cartridge memory implant is a signifier of my freedom to lie (to myself). Campbell's Soup cans are a signifier of soup - and that's that.

Since software development has become much less about technical implementation (executable systems can now be automatically generated starting from the modeling diagrams as their input) and much more about analysis, design, process, and modeling-as-code (this new stress is what reduces the quantity of bugs and makes for more robust, maintainable, and extensible systems and applications), it now openly invites more participation and scrutiny from creative individuals with a humanities or fine arts background, rather than from those with a strictly technical education. I identify the post-1968 dominant cultural strategy of object-oriented cyberspace as the construction of a new signification system, erected on the scaffolding of the previous one.

 

Notes

1 - Herman H. Goldstine, The Computer: from Pascal to von Neumann (Princeton University Press, 1972).

2 - The Computer: from Pascal to von Neumann; pp.274-75.

3 - J. David Bolter, Turing's Man: Western Culture in the Computer Age (Chapel Hill: University of North Carolina Press, 1984); pp.22, 47, 77-79.

4 - Baudrillard, La Société de consommation: ses mythes, ses structures (Paris: DenoÎl, 1970); pp.194-96.

This is an abridged version of an article which appeared under the title "Society of the Instance" at NOEMA

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